One Ping Please - How to Use Sonar in Sea Power Naval Combat in the Missile Age - YouTube
A definitive Sonar guide for Sea Power Naval Combat in the Missile Age. Watching this vieo should allow you to be ready to conduct any anti-submarine warfare (ASW) in the game. Wishlist Sea Power here: https://store.steampowered.com/app/12...
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Chapters
- 00:00 Intro
- 00:29 What is Sonar
- 02:17 Sonar Modeling and Passive Sonar
- 03:42 Active Sonar Behaviour
- 06:31 How to Employ Active Sonar
- 12:16 Towed Arrays Convergence and Sprint and Drift
- 15:05 Closing Thoughts
- 15:33 Outro
Graphics Credit: Graphics and animations were made by JetfireBlack Outro Music: Epidemic Sounds Vivaldi_ The Four Seasons, Violin Concerto in F Minor, Op. 8 No. 4, RV 297 Winter_ II. Largo - Michelle Ross Patreon
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Summary
One of the best naval ASW games out there. Best I've seen since Harpoon. Summary of Sonar in Sea Power:
1. Sonar basics:
- Used to detect objects underwater by emitting sound pulses and measuring reflections
- Sea Power models sonar realistically but with some simplifications for gameplay
2. Types of sonar:
- Passive sonar: Listens for sounds from other vessels
- Active sonar: Emits pings and listens for reflections
3. Sonar modeling in Sea Power:
- Accounts for environmental factors like thermal layers, sea state, and rain
- Sonar paths bend and can create shadow zones where detection is impossible
- Thermal layers affect sonar propagation
4. Sonar systems in the game:
- Submarine sonar: Directional, can operate above/below thermal layer
- Ship hull-mounted sonar: Wider field of view, but only above thermal layer
- Variable Depth Sonar (VDS): Deployable, can operate at different depths
- Helicopter-deployed sonobuoys: Multiple can be used for triangulation
- Dipping sonars: Deployed from helicopters
- Active sonar torpedoes: Search and engage targets autonomously
5. Additional detection methods:
- MAD (Magnetic Anomaly Detector) on helicopters
- Towed array sonar for enhanced passive listening
6. Advanced concepts:
- Sonar convergence zones at 30 and 60 nautical miles
- Tactics for hiding from sonar (noise management, aspect control)
- "Sprint and drift" tactic for balancing movement and detection
The video aims to provide a comprehensive overview of sonar mechanics in Sea Power, balancing realism with gameplay considerations.
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