Thursday, October 3, 2024

One Ping Please - How to Use Sonar in Sea Power Naval Combat in the Missile Age - YouTube


One Ping Please - How to Use Sonar in Sea Power Naval Combat in the Missile Age - YouTube

A definitive Sonar guide for Sea Power Naval Combat in the Missile Age. Watching this vieo should allow you to be ready to conduct any anti-submarine warfare (ASW) in the game. Wishlist Sea Power here: https://store.steampowered.com/app/12... 

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 Chapters

  •  00:00 Intro  
  • 00:29 What is Sonar 
  •  02:17 Sonar Modeling and Passive Sonar 
  •  03:42 Active Sonar Behaviour 
  •  06:31 How to Employ Active Sonar  
  • 12:16 Towed Arrays Convergence and Sprint and Drift 
  •  15:05 Closing Thoughts 
  •  15:33 Outro 

Graphics Credit: Graphics and animations were made by JetfireBlack Outro Music: Epidemic Sounds Vivaldi_ The Four Seasons, Violin Concerto in F Minor, Op. 8 No. 4, RV 297 Winter_ II. Largo - Michelle Ross Patreon 

Shoutout to my most major patreon supporters who helps makes these videos possible: RS Hart Squidder Brother Nineball Kolovar Charlie Text Block for Algo: enigma,enigma89,Sea Power,Sea Power Game,sea power naval combat in the missile age,Sea Power Sonar,Sea Power Guide,Sea Power How To,Sea Power Sonar Guide,Sea Power ASW,Sea Power ASW Guide,Sea Power Anti-Submarine Warfare guide,Sea Power anti submarine warfare,sea power sonar,sea power sonar how to,sea power naval combat in the missile age sonar,sea power active sonar,sea power ping,sea power sonar ping,naval sim,naval simulator 

This channel focuses on combat flight simulators like DCS World, IL-2 Korea, IL-2 Great Battles, Combat Pilot and War Thunder. If you play either of these games or flight simulators like Microsoft Flight Simulator 2020 / FS2024 and enjoy aviation and dogfighting then this channel is for you. Even if you are coming from milsim or non combat flight simulators like U-Boat or GHPC, you should be able to enjoy this channel. I play using TrackIR5 and do not use VR, this means that I am able to capture footage for tutorials, how-to-guides and other multiplayer tips and tricks video in 1440p. Eagle Dynamics has made it easier than ever to learn DCS because the game is technically free. 

The game has the F-15, F-16, Su-27, Mig-29, Mig-21, Mig-19, Mig-15, F-86 Sabre, Jf-17, Mirage 2000, F-18 Hornet and F-14 Tomcat. There are soon other modules coming such as the Mig-23 and F-4. Lastly, there are helicopters like the Mi-24 Hind and AH-64 Apache. The same is also true for IL-2 Great Battles. With Battle of Stalingrad, Battle of Kuban, Battle of Bodenplatte, Battle of Moscow and Battle of Normandy being released, there is an immense amount of variety covered. The Bf-109, Fw-190, P-51, Tempest, P-47, Mc.202, Stuka, Ju-88, He-111, and so on are all in the game. I focus on making videos to make that part accessible so you can dive into IL-2 Multiplayer.

Summary

One of the best naval ASW games out there. Best I've seen since Harpoon. Summary of Sonar in Sea Power:

1. Sonar basics:
   - Used to detect objects underwater by emitting sound pulses and measuring reflections
   - Sea Power models sonar realistically but with some simplifications for gameplay

2. Types of sonar:
   - Passive sonar: Listens for sounds from other vessels
   - Active sonar: Emits pings and listens for reflections

3. Sonar modeling in Sea Power:
   - Accounts for environmental factors like thermal layers, sea state, and rain
   - Sonar paths bend and can create shadow zones where detection is impossible
   - Thermal layers affect sonar propagation

4. Sonar systems in the game:
   - Submarine sonar: Directional, can operate above/below thermal layer
   - Ship hull-mounted sonar: Wider field of view, but only above thermal layer
   - Variable Depth Sonar (VDS): Deployable, can operate at different depths
   - Helicopter-deployed sonobuoys: Multiple can be used for triangulation
   - Dipping sonars: Deployed from helicopters
   - Active sonar torpedoes: Search and engage targets autonomously

5. Additional detection methods:
   - MAD (Magnetic Anomaly Detector) on helicopters
   - Towed array sonar for enhanced passive listening

6. Advanced concepts:
   - Sonar convergence zones at 30 and 60 nautical miles
   - Tactics for hiding from sonar (noise management, aspect control)
   - "Sprint and drift" tactic for balancing movement and detection

The video aims to provide a comprehensive overview of sonar mechanics in Sea Power, balancing realism with gameplay considerations.

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One Ping Please - How to Use Sonar in Sea Power Naval Combat in the Missile Age - YouTube

One Ping Please - How to Use Sonar in Sea Power Naval Combat in the Missile Age - YouTube A definitive Sonar guide for Sea Power Naval Comba...